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25/03/2021 / News

Mighty announcement: Posthuman Saga RPG Reveal

  We are excited to announce that Studio Agate and Mighty Boards will adapt the acclaimed Post-apocalyptic board game series, Posthuman Saga, into a high quality RPG using Studio Agate’s award-winning Shadows of Esteren system. Posthuman Saga is not just a board game: It is a rich, thematic universe that reflects on issues such as …

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PHS Journey Home
02/02/2021 / Designer Talk

Posthuman Saga: The Journey Home LIVE

Today we begin The Journey Home, the latest expansion for Posthuman Saga, where our designer Gordon Calleja brings you back to the post-apocalyptic world of Posthuman Saga. Are you ready to fight your way back to the safety of the Fortress through a mutant infested world?

We have planned amazing things for you throughout the Kickstarter campaign to make sure you enjoy the same immersive and interactive experience as the game itself brings! Join us today for The Journey Home!
(more…)

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Excavation Earth
28/01/2021 / News

Excavation Earth coming to your U.S. store

Are you ready to buy and sell our trash?

A century from now all that remains of Earth is the detritus that we humans left behind. It so happens that the races of a neighboring solar system have a penchant for artifacts left behind by extinct races. In Excavation Earth, you lead one of these races of alien explorers on their quest to excavate rare human artifacts and curate the ultimate art collection to sell off. (more…)

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Petrichor Cows Expansion
28/01/2021 / News

Petrichor: late pledges closing January 28th

First of all, we can’t say it enough… THANK YOU for your continued support and trust! This has been an amazing campaign and we are so happy to bring the thunder to your homes! We are closing the late pledges! That means you have 7 days left to lock in your order and claim your …

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16/04/2020 / Designer Talk

Excavation Earth: Dávid Turczi Designer Diary, Part 2

In the first part of this designer diary, Dávid Turczi talked about the origins of the game that would come to be Excavation Earth. That entry left off with the game having already undergone a great deal of development, but looking very different to what would turn out to be the end result – after all, it …

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02/04/2020 / Designer Talk

Excavation Earth: Dávid Turczi Designer Diary, Part 1

This week, we present the first part of renowned game designer Dávid Turczi’s two-part designer diary for Excavation Earth, Mighty Boards’ upcoming board game. The second part will be up next week, as we launch the Kickstarter campaign for the game. Some games take form over a long weekend. Other games have a tiny, shining …

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26/03/2020 / Musings

Excavation Earth: Imagining a world without us

Imagine a deserted Earth, long devoid of humans, visited by tribes of alien collectors eager to get their appendages all over the stuff we’ve left behind. This is the setting for Mighty Boards’ next game Excavation Earth, coming to Kickstarter next month. Though thoughts of an abandoned Earth have long been a part of our …

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19/12/2019 / Game Studies 101

Blurring the magic circle

How many times have you heard – or even said – the phrase, “It’s just a game”? Perhaps a fellow player, someone you thought was your best friend, believes you shouldn’t be upset about his betraying you and robbing you of the victory that was within your grasp. Or your annoying friend keeps bringing up …

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15/11/2019 / Designer Talk

SPIEL’s what you make it: Looking back at Essen Spiel ’19

We’ve just about recovered from our participation in Essen SPIEL ‘19, where we were busy launching Posthuman Saga, Nights of Fire and Petrichor: Honeybee, previewing the Vengeance: Director’s Cut expansion (on Kickstarter right now!) and Excavation Earth (hitting Kickstarter in 2020!), talking to our fans, running from meeting to meeting, and, in between, trying to find time to check out everything …

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10/10/2019 / Designer Talk

The Mighty Boards production pipeline

At Mighty Boards, we work both on game design projects coming from our own internal designers and on projects that we receive from external designers. This is a privilege: it gives us a greater pool of potential games to develop, and allows us to work specifically on projects that we really love. At the same …

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