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16/04/2020 / Designer Talk

Excavation Earth: Dávid Turczi Designer Diary, Part 2

In the first part of this designer diary, Dávid Turczi talked about the origins of the game that would come to be Excavation Earth. That entry left off with the game having already undergone a great deal of development, but looking very different to what would turn out to be the end result – after all, it …

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10/10/2019 / Designer Talk

Finding inspiration for post-human worldbuilding

The term ‘worldbuilding’ is going to be familiar to anyone with a passing interest in genre fiction: it’s increasingly grown to be much-used, perhaps even overused. It’s a cliché for a reason: any work of fiction worth its salt should leave you with the distinct sense of having breathed in deep and filled your lungs …

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