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Tag: board games

10/10/2019 / Designer Talk

The Mighty Boards production pipeline

At Mighty Boards, we work both on game design projects coming from our own internal designers and on projects that we receive from external designers. This is a privilege: it gives us a greater pool of potential games to develop, and allows us to work specifically on projects that we really love. At the same …

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Characters aren't born into the world fully formed
10/10/2019 / Designer Talk

Building the right art style for a game

In this week’s blog post, our art director, Mark Casha, talks about the choices behind our games’ art style. Whether it’s the bright, tactile beauty of Azul, the richly-painted world of Scythe, or the cute-yet-autumnal cartoon style of Root, beautiful artwork can make a board game stand out on increasingly crowded shelves. Of course, it’s …

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10/10/2019 / Game Studies 101

Ludus and Paidia

An occasional series of reflections on concepts from game studies, applied to board game design. Let’s talk about play. ‘Play’ is a big word. We play a board game, sure, and we play a videogame. We play a game of tennis. An actor plays a role on stage. A chamber ensemble plays a sonata. Shakespeare …

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30/08/2019 / Designer Talk

Fueling imagination through gameplay

What is the germ of a board game? Before the long, long processes of design, testing and production, what form does a board game take, when it first springs into the mind of its creator? Most often, for us, it’s an image: a vivid picture conveying a strong emotion. Take, for example, Vengeance: a lone, …

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