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Designer Diary
04/08/2021 / Designer Talk

Excavation Earth: Dávid Turczi Designer Diary, Part 3

In the third part of this designer diary, Dávid Turczi talks about the origins of the second expansion for Excavation Earth: It Belongs in a Museum! Hopefully, some of you are familiar with the backstory of Excavation Earth, and might have had the opportunity to check out how it plays. You might know it came a …

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Characters aren't born into the world fully formed
10/10/2019 / Designer Talk

Building the right art style for a game

In this week’s blog post, our art director, Mark Casha, talks about the choices behind our games’ art style. Whether it’s the bright, tactile beauty of Azul, the richly-painted world of Scythe, or the cute-yet-autumnal cartoon style of Root, beautiful artwork can make a board game stand out on increasingly crowded shelves. Of course, it’s …

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30/08/2019 / Designer Talk

Fueling imagination through gameplay

What is the germ of a board game? Before the long, long processes of design, testing and production, what form does a board game take, when it first springs into the mind of its creator? Most often, for us, it’s an image: a vivid picture conveying a strong emotion. Take, for example, Vengeance: a lone, …

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