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16/04/2020 / Designer Talk

Excavation Earth: Dávid Turczi Designer Diary, Part 2

In the first part of this designer diary, Dávid Turczi talked about the origins of the game that would come to be Excavation Earth. That entry left off with the game having already undergone a great deal of development, but looking very different to what would turn out to be the end result – after all, it …

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15/11/2019 / Designer Talk

SPIEL’s what you make it: Looking back at Essen Spiel ’19

We’ve just about recovered from our participation in Essen SPIEL ‘19, where we were busy launching Posthuman Saga, Nights of Fire and Petrichor: Honeybee, previewing the Vengeance: Director’s Cut expansion (on Kickstarter right now!) and Excavation Earth (hitting Kickstarter in 2020!), talking to our fans, running from meeting to meeting, and, in between, trying to find time to check out everything …

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10/10/2019 / Designer Talk

The Mighty Boards production pipeline

At Mighty Boards, we work both on game design projects coming from our own internal designers and on projects that we receive from external designers. This is a privilege: it gives us a greater pool of potential games to develop, and allows us to work specifically on projects that we really love. At the same …

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