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Tag: Posthuman

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25/03/2021 / News

Mighty announcement: Posthuman Saga RPG Reveal

  We are excited to announce that Studio Agate and Mighty Boards will adapt the acclaimed Post-apocalyptic board game series, Posthuman Saga, into a high quality RPG using Studio Agate’s award-winning Shadows of Esteren system. Posthuman Saga is not just a board game: It is a rich, thematic universe that reflects on issues such as …

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PHS Journey Home
02/02/2021 / Designer Talk

Posthuman Saga: The Journey Home LIVE

Today we begin The Journey Home, the latest expansion for Posthuman Saga, where our designer Gordon Calleja brings you back to the post-apocalyptic world of Posthuman Saga. Are you ready to fight your way back to the safety of the Fortress through a mutant infested world? We have planned amazing things for you throughout the …

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15/11/2019 / Designer Talk

SPIEL’s what you make it: Looking back at Essen Spiel ’19

We’ve just about recovered from our participation in Essen SPIEL ‘19, where we were busy launching Posthuman Saga, Nights of Fire and Petrichor: Honeybee, previewing the Vengeance: Director’s Cut expansion (on Kickstarter right now!) and Excavation Earth (hitting Kickstarter in 2020!), talking to our fans, running from meeting to meeting, and, in between, trying to find time to check out everything …

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10/10/2019 / Designer Talk

The Mighty Boards production pipeline

At Mighty Boards, we work both on game design projects coming from our own internal designers and on projects that we receive from external designers. This is a privilege: it gives us a greater pool of potential games to develop, and allows us to work specifically on projects that we really love. At the same …

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Characters aren't born into the world fully formed
10/10/2019 / Designer Talk

Building the right art style for a game

In this week’s blog post, our art director, Mark Casha, talks about the choices behind our games’ art style. Whether it’s the bright, tactile beauty of Azul, the richly-painted world of Scythe, or the cute-yet-autumnal cartoon style of Root, beautiful artwork can make a board game stand out on increasingly crowded shelves. Of course, it’s …

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10/10/2019 / Designer Talk

Finding inspiration for post-human worldbuilding

The term ‘worldbuilding’ is going to be familiar to anyone with a passing interest in genre fiction: it’s increasingly grown to be much-used, perhaps even overused. It’s a cliché for a reason: any work of fiction worth its salt should leave you with the distinct sense of having breathed in deep and filled your lungs …

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30/08/2019 / Designer Talk

Fueling imagination through gameplay

What is the germ of a board game? Before the long, long processes of design, testing and production, what form does a board game take, when it first springs into the mind of its creator? Most often, for us, it’s an image: a vivid picture conveying a strong emotion. Take, for example, Vengeance: a lone, …

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