Skip to content
Mighty Boards Design Blog
  • Home
  • Posts
  • Mighty Boards

Tag: Vengeance

Vengeance challenge
27/04/2023 / Events

Vengeance: Roll & Fight Challenge

We’re launching a worldwide Vengeance: Roll and Fight Challenge for you all to take part in! In this challenge we want to provide all Vengeance players an exciting opportunity to showcase their skills and compete with other players around the world! Do you think you have what it takes to become the best Roll & …

Continue Reading
Funded Vengeance: Roll & Fight
12/05/2021 / News

Vengeance: Roll & Fight funded in 1 hour

Vengeance: Roll & Fight was funded in less than an hour by more than 170 backers! Also 4 Stretch Goals unlocked in less than 24 hours?! Thank you, thank you, THANK YOU. We’re absolutely blown away by all the excitement around the game. Not Bored Gaming says Vengeance: Roll & Fight is re-writing the roll …

Continue Reading
13/04/2021 / News

Why roll and write, when you can roll and FIGHT?

Mighty Boards is proud to announce the first real-time, roll-and-write game, where the frantic action around the table mimics the kick-arse fighting action in the game-world: Vengeance: Roll & Fight!   Set in the world of Vengeance and designed by Dávid Turczi, Noralie Lubbers and Gordon Calleja, Vengeance: Roll & Fight is a stand-alone game that …

Continue Reading
15/11/2019 / Designer Talk

SPIEL’s what you make it: Looking back at Essen Spiel ’19

We’ve just about recovered from our participation in Essen SPIEL ‘19, where we were busy launching Posthuman Saga, Nights of Fire and Petrichor: Honeybee, previewing the Vengeance: Director’s Cut expansion (on Kickstarter right now!) and Excavation Earth (hitting Kickstarter in 2020!), talking to our fans, running from meeting to meeting, and, in between, trying to find time to check out everything …

Continue Reading
Characters aren't born into the world fully formed
10/10/2019 / Designer Talk

Building the right art style for a game

In this week’s blog post, our art director, Mark Casha, talks about the choices behind our games’ art style. Whether it’s the bright, tactile beauty of Azul, the richly-painted world of Scythe, or the cute-yet-autumnal cartoon style of Root, beautiful artwork can make a board game stand out on increasingly crowded shelves. Of course, it’s …

Continue Reading
30/08/2019 / Designer Talk

Fueling imagination through gameplay

What is the germ of a board game? Before the long, long processes of design, testing and production, what form does a board game take, when it first springs into the mind of its creator? Most often, for us, it’s an image: a vivid picture conveying a strong emotion. Take, for example, Vengeance: a lone, …

Continue Reading

Check out the latest

  • News
  • Designer Talk
  • Game Studies 101
  • Events
  • Musings

What are you looking for?

Recent Posts

  • Rebirth and Fateforge up for Golden Geek Award 16/04/2025
  • Join us for Rebirth Month 26/02/2025
  • A Step-by-Step Guide to Backing Fateforge on Kickstarter 27/01/2025
  • Calling All Adventurers for Fateforge Month 11/11/2024
  • Art Society is Barnes & Noble Game of The Year 14/10/2024

Join the community

Facebook
Twitter

Facebook

Mighty Boards
© 2025 Mighty Boards Design Blog